Wednesday, February 22, 2017
As you can tell, I also have some more 1:300 automobiles for scatter terrain that finally received pigmentation, and an additional submarine for nautical Ogre scenarios. You can also see part of yet another special unit for Monopolis, but I think I'll hold off talking about it for now.
Tuesday, February 21, 2017
Thursday, February 9, 2017
Last month I had a day off and got together with some of the Frostgrave gang to play some Ogre before we resumed our FG campaign. One player was relatively new to the game and the other remembered it from three decades ago, so I gave them each an Ogre Mark III and I played the defense, with the forces listed in the errata for that scenario.
Wednesday, February 8, 2017
It's taken me awhile to get around to posting them, but behold some photos from previous games of Frostgrave. I've been fortunate enough to find a group and play on a regular basis for several months now.Santa's Slay Ride. I was using borrowed figures at the time.
the Eclipse scenario, we played the next part of the Lich Lord campaign, which involved a frozen river. Here you can see my warband, split into two groups, about to walk out onto the icy waterway.
Tuesday, February 7, 2017
These are a couple of unmanned aerial vehicle from Reaper's CAV line of minis, a pair of Ral Partha Battletech MASH units, and two RP Demolisher tanks, also for Battletech.
Although aircraft aren't a normal part of the OGRE battlefield, I have an idea how to use the UAVs in my next Monopolis scenario. And I'm already using Demolishers as superheavy tanks for my North American Combine force, since I think their rounded turrets go well with the other NAC tank minis (and they look a whole lot better than the Steve Jackson Games superheavies). Not sure what role the MASH units will fill, but I know I will get them on the table after having them boxed up all this time.
Anyone else ever rediscover minis that you'd forgot you had? It's like I'm getting them for a second time.
Tuesday, January 10, 2017
Friday, December 30, 2016
This will be a representational model, not a diorama, so I'm not worried about fitting in stairs or being too picky about measuring movement. Instead of determining movement based on a figure's speed, I'll adjudicate it based on location and how long it takes to get there--so maybe one activation to get from one side of a level to the other, but two actions to move between floors. And yes, I consider that shaft to be open to all the levels, so you can have line of sight (and therefore shooting!) between characters on different levels. Now let's see if I ever follow through on this.